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By Keith J. Olexa
|  Phobian Marvel: 
Comics giant Jim Shooter lends his creative skills to Phobos |  
 
For a creative genius, Jim Shooter is a very pragmatic man.|   |  | At 6-foot-7, Shooter can let his mind soar 
while keeping his feet on the ground. |  It’s a combination of traits that serves the 
former Marvel Comics Editor-and-Chief and Valiant and Defiant Comics 
founder and president very well. For while enthusiasm alone is hardly a 
sufficient reason to start a science fiction writing contest, Shooter 
believes that the Phobos Fiction Contest has definite, if somewhat 
intangible, merits: “The main benefit I see at present for Phobos 
Entertainment is good Karma,” he explains. “Offering an opportunity to 
writers generally seems like a good idea, and, in theory, that could 
eventually bear fruit in a number of ways.”
 And he should know, for as a media barometer, few
 come more qualified than Shooter. This literal giant of the 
entertainment industry has done everything from writing, editing and 
even drawing comics to writing books, plays and TV series. He has also 
helped develop a number of innovative game and toy designs, like the new
 G.I. Joe and The Transformers. His experience is instrumental to 
Phobos, as the company will not only be publishing the Fiction Contest’s
 winning stories as a hardcover anthology, but also hopes to transform 
any or all of the tales into films, TV series, electronic games and web 
media.
 All that means nothing, however, if the stories 
fail to impress readers. Shooter details why these submissions had what 
it took to win. “First, they actually were stories,” he explains, “with a
 status quo that was disrupted, precipitating a problem or problems and 
attendant conflicts, which were developed, generated suspense and 
reached a climax that resolved the problems and conflicts, leaving a new
 status quo. Second, the characters breathed. Third, the writer actually
 had something to say. The underlying ideas upon which the stories were 
based were all pretty good.”
 Storytelling means a great deal to Shooter, as 
anyone who read the Turok, Dinosaur Hunter or The X-Men 
Phoenix Saga could assert. It might be one reason why he finds the idea 
of choosing the most visually compelling winning story such a 
thorny task. “The easy [response], and the wrong [response],” he says, 
“would be to name the stories with the grooviest-sounding creatures, 
spaceships or explosions. However, as some big-budget SF film disasters 
have proven, such things are no guarantee of real visual interest. You 
can often find superior visual opportunities in stories that lack what 
one might think initially as visual slam-dunks.
 “I'm not one of those people who works out the 
movie in my mind as I read a story. My mental video card supplies basic,
 functional visuals and occasionally, if something is really brilliantly
 described, a fully rendered image. If I take the time to go through the
 full visualization process–a process quite different than just 
reading–all of them could be well told in visual/verbal language. I work
 with what's there and translate the story into visual/verbal language–a
 language quite different than English. Most science fiction, in fact, 
lends itself pretty well to visual/verbal language.”
 Likewise, he finds the idea of adapting any one 
of the Phobos tales into a comic a tricky proposition. “Adaptation to a 
different medium requires just that: adaptation,” he notes. “I would 
have to get into it and really think through how I would adapt these 
stories to get a feel for which ones might have the best potential.”
As discussed in an earlier Phobos interview (check out www.phobosweb.com
 for the full Shooter story), Shooter began his career at the ripe old 
age of 13, after a work sample sent to National Periodical Publications 
catapulted him not only into the colorful comics universe, but also into
 the Guinness Book of World Records as the world’s youngest comics 
writer. He has been in the entertainment biz, particularly the comic’s 
biz, ever since, and has helped more than a few notables find success in
 four-color print. “I gave a chance to a bunch of guys who never 
amounted to anything,” he quips. “Eventually, I gave Frank Miller a 
shot, and he has done OK. David Lapham grew up to be a contender, too.”
 But for all his years in the industry, Jim has 
never waxed terribly philosophical about the “real” meaning of 
fantastical tales. According to him, a genre writer’s primary job “is to
 entertain. Any insight into the human condition, the nature of the 
world or the future is a bonus. But it's also what sets the great ones 
apart from the punters.”
 And while he’s “tired of post apocalyptic and 
dystopian futures,” Shooter recognizes the cons as well as the pros of 
living what Sci Fi Channel Head of Programming Tom Vitale refers to as 
“Sci Fi Lives.” “Our technology is getting so far beyond our 
common-sense, Newtonian understanding of the world–what's really being 
done in here–sounds almost as fantastic as the stuff we make up. There's
 a fict/fact blur effect.”
 If fact is destined to fuse with fiction, Shooter
 only asks that it be done creatively and intelligently. He even offers a
 little pearl of wisdom for those brave stalwarts determined to ply the 
author’s trade. “Too many beginners don't think their story through 
before they plunge in to writing it,” he says. “They think they have an 
idea for a story, but 5,000 words later it turns out that what they had 
was a really just a bit or a thin gimmick, and the end product is an 
immense shaggy dog.”
Jim Shooter’s advice for beginning writers is simple then. “Learn the 
craft,” he advises. “Writing is architecture as well as art.  Learn the 
language and all you can about the language. Learn structure, mechanics 
and devices. Know what you're doing and why.”
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